ABOUT・關於/授權Pick & Roll:籃球自走棋

草稿,非法律意見/Draft, not legal advice 以下文字都是草稿,正式公開前會再確認。以〔〕標示的是公開前還要確認的事項。

非官方的免費粉絲作品,與 NBA、NBPA 及任何球隊、球員無關。

普遍級・任何年齡皆可使用

  • 請注意使用時間,避免沉迷於遊戲。
  • 遊戲虛擬情節請勿模仿。
  • 本遊戲不得用於賭博或其他違法行為。
  • 本遊戲完全免費,沒有任何付費內容。

免責聲明Disclaimer

草稿,非法律意見/Draft, not legal advice。本頁文字尚未定稿,正式公開前會再確認,必要時會請教專業人士。以〔〕標示的是公開前還要確認的事項。

《Pick & Roll:籃球自走棋》是免費、非商業的粉絲自製作品,並非 NBA 官方遊戲,也沒有任何付費內容。

本作與美國職業籃球聯盟(NBA)、NBA Properties、美國職籃球員工會(NBPA)、任何球隊、球員、教練及其代理人皆無關聯,亦未獲其授權、贊助或背書。

遊戲中提到的球員、教練姓名,以及球隊名稱、縮寫與代表色等,其權利屬於各自的權利人;本作只用來指稱與介紹,不表示任何人或任何團體參與、認可或支持本作。

球員外型是由 RZhang Studio 以程式建立的簡化公仔風格 3D 造型,不使用官方照片、比賽影像或轉播素材。本作不使用 NBA 或任何球隊的官方標誌(logo)〔公開前確認〕。

球員能力數值是依公開比賽數據推導的遊戲設計估值,不是官方評分,也不代表對任何球員真實能力的評價。

遊戲聯盟的八支球隊(包括你的球隊,以及北岸疾風、沙漠響尾蛇等對手)都是虛構隊伍,與現實中的任何球隊無關。

比賽結果由程式模擬產生,不代表也不預測任何真實比賽。本作依「現狀」提供,不保證不中斷或沒有錯誤。

連線對戰

連線對戰時,比賽由其中一位玩家的瀏覽器運算,第一版無法防止該玩家竄改結果。這位玩家在畫面上標示為「主機」。請和信任的朋友一起玩;本作沒有排行榜,也不保存需要公平性保證的紀錄。

權利人聯絡(下架請求)

如果您是相關權利人,認為本作內容侵害您的權利,請來信 rzhangstudio@outlook.com,說明內容的位置與您的權利依據。我們會盡快回覆,並視情況修改或移除相關內容。

聯絡信箱:rzhangstudio@outlook.com

English

Pick & Roll:籃球自走棋 is a free, non-commercial fan project. It is not an official NBA game and has no paid content.

It is not affiliated with, authorized, sponsored or endorsed by the NBA, NBA Properties, the NBPA, or any team, player, coach or their representatives.

Names of players and coaches, and team names, abbreviations and colours, belong to their respective owners. They are used for identification only and do not imply that anyone took part in, approved or supports this game.

Player figures are simplified, toy-style 3D models built procedurally by RZhang Studio; no official photos, game footage or broadcast material is used. No official NBA or team logos are used [to be confirmed before release].

Player ratings are game-design estimates derived from public statistics. They are not official ratings and are not a judgement of any player's real ability.

The eight league teams in the game, including yours, are fictional and unrelated to any real team.

Match results are simulated by the program and neither represent nor predict real games. The game is provided "as is", with no guarantee that it is uninterrupted or error-free.

Online play

In online play the match is computed in one player's browser, shown as the host. Version 1 cannot prevent that player from altering results, so please play with friends you trust. There are no leaderboards or records that need fairness guarantees.

Rights holders (takedown requests)

If you are a rights holder and believe content in this game infringes your rights, please write to rzhangstudio@outlook.com with where the content appears and the basis of your rights. We will reply as soon as possible and change or remove the content where appropriate.

授權與致謝Licenses & credits

草稿,非法律意見/Draft, not legal advice。本頁文字尚未定稿,正式公開前會再確認,必要時會請教專業人士。以〔〕標示的是公開前還要確認的事項。

《Pick & Roll:籃球自走棋》由 RZhang Studio 製作,並使用下列開放原始碼軟體與字型。授權全文附在本頁。

製作

RZhang Studio

© 2026 RZhang Studio。遊戲程式、球員模型與動畫、球館、球員肖像、介面圖示、音效與音樂都由 RZhang Studio 自行製作:球員模型與動畫以 Blender 程式化建立,球館由遊戲程式即時搭建,圖示以程式向量繪製,音效與音樂以程式合成。

遊戲中的所有音效與音樂(球場與觀眾的聲音、介面音效、背景音樂)都由本作自己的程式 scripts/build_audio.py 以程式產生,沒有使用任何第三方、下載或現成的音效與音樂。

球員能力數值依公開比賽數據推導;各球員引用的資料來源記錄在遊戲資料檔 player_research_v3.json。

遊戲引擎

本作使用 Godot Engine 4.7.2,依 MIT 授權釋出。Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md);Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur。以下是 Godot 的 MIT 授權全文。

Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Godot 引擎內含下列第三方元件(例如 FreeType、HarfBuzz、ENet、Mbed TLS、zlib),各依其授權釋出;清單與授權全文由引擎本身提供。

字型繪製使用 FreeType:Portions of this software are copyright © 2025 The FreeType Project (www.freetype.org). All rights reserved.

字型

介面字型「Courtside Sans TC」(Medium 500、ExtraBold 800)與 ID 字型「Courtside Sans TC Names」(Bold 700)是由 Noto Sans TC 子集化、轉成固定字重並更名而成的衍生字型,依 SIL Open Font License 1.1 釋出。原字型 Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'。更名是為了遵守 OFL 的保留字型名稱規定。以下是 OFL 授權全文。

SIL Open Font License 1.1 全文
Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://scripts.sil.org/OFL


-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.

The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded, 
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.

DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.

"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).

"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).

"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.

"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.

PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:

1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.

2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.

3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.

4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.

5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.

TERMINATION
This license becomes null and void if any of the above conditions are
not met.

DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

網頁版執行環境

網頁版的引擎由 Emscripten 編譯。Emscripten 的執行環境(index.js 與 WebAssembly 內的系統函式庫)以 MIT 與 University of Illinois/NCSA 雙重授權釋出,本作依其中的 MIT 授權使用;內含的 musl libc 依 MIT 授權釋出,LLVM 的 libc++、libc++abi 與 compiler-rt 依 Apache License 2.0 with LLVM Exceptions 釋出。這些授權全文收在網站的 legal/THIRD_PARTY_LICENSES.txt〔待確認:依實際的 Emscripten 版本核對〕。

網頁殼層與連線伺服器程式由 RZhang Studio 撰寫,沒有使用第三方 JavaScript 函式庫;日後若加入,會列在這裡。

製作工具與服務

製作工具(不隨遊戲散布):Blender、Python 與 fontTools、NumPy、Node.js。Python 內建的 Big5/GB2312 編碼表只用來產生 ID 可用字的清單。

連線服務:Cloudflare Workers 與 Durable Objects(Cloudflare, Inc.)。

English

Pick & Roll:籃球自走棋 is made by RZhang Studio and uses the open-source software and fonts below. The full license texts are included on this page.

Made by

© 2026 RZhang Studio. Game code, player models and animations, the arena, portraits, UI icons, sound effects and music are made by RZhang Studio: player models and animations are built procedurally in Blender, the arena is assembled by the game code, icons are drawn as code vectors, and the sound effects and music are synthesized by code.

All sound effects and music in the game (court and crowd sounds, UI sounds and the background music) are generated procedurally by the project's own script, scripts/build_audio.py; no third-party, downloaded or stock audio is used.

Player ratings are derived from public statistics; the sources used for each player are recorded in the game data file player_research_v3.json.

Game engine

Built with Godot Engine 4.7.2, released under the MIT license. Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md); Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. The full MIT license text follows.

Godot Engine includes the third-party components below (for example FreeType, HarfBuzz, ENet, Mbed TLS and zlib), each under its own license; the list and the license texts come from the engine itself.

Portions of this software are copyright © 2025 The FreeType Project (www.freetype.org). All rights reserved.

Fonts

The UI font "Courtside Sans TC" (Medium 500, ExtraBold 800) and the player-ID font "Courtside Sans TC Names" (Bold 700) are subset, static-weight and renamed derivatives of Noto Sans TC, licensed under the SIL Open Font License 1.1. Original font Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'. They were renamed to respect the OFL Reserved Font Name rule. The full OFL text follows.

Web runtime

The web build of the engine is compiled with Emscripten. The Emscripten runtime (index.js and the system libraries inside the WebAssembly) is dual-licensed under MIT and the University of Illinois/NCSA license and is used here under MIT; the bundled musl libc is MIT-licensed, and LLVM's libc++, libc++abi and compiler-rt use the Apache License 2.0 with LLVM Exceptions. The texts are in legal/THIRD_PARTY_LICENSES.txt on the website [to be checked against the exact Emscripten version].

The web shell and the relay code are written by RZhang Studio and use no third-party JavaScript libraries; any added later will be listed here.

Tools and services

Tools used to make the game (not distributed with it): Blender, Python with fontTools and NumPy, and Node.js. Python's built-in Big5/GB2312 codec tables are only used to generate the list of characters allowed in player IDs.

Online service: Cloudflare Workers and Durable Objects (Cloudflare, Inc.).

隱私說明Privacy

草稿,非法律意見/Draft, not legal advice。本頁文字尚未定稿,正式公開前會再確認,必要時會請教專業人士。以〔〕標示的是公開前還要確認的事項。

本說明適用於 https://pickandroll.rzhangstudio.workers.dev 上由 RZhang Studio 營運的《Pick & Roll:籃球自走棋》網頁版。本作不需要帳號、不用登入,也不收集你的真實姓名、電子郵件或電話;沒有廣告,也不使用分析或追蹤工具。本作的程式不設定任何 Cookie〔待確認:Cloudflare 的安全功能是否會設定必要的 Cookie〕。

存在你瀏覽器裡的資料

這些資料存在瀏覽器的 localStorage 與網站儲存空間,依網址分開保存,我們看不到。你可以在「設定 → 清除本機資料」或清除瀏覽器的網站資料來刪除。

連線對戰時處理的資料

下列資料只在你使用連線功能時處理(取 ID 時的檢查、建立或加入房間、對局中),用途只有兩個:讓對局能進行(包括換主機),以及防止濫用。不提供 ID 就無法連線對戰,但仍可以玩單機練習。

房間關閉時(最晚在開房後 3 小時又 10 分鐘),伺服器上這個房間的所有資料都會刪除。

其他玩家看得到什麼

同一個房間的玩家會看到你的 ID、席位、球隊與比賽表現。用房號或分享連結預覽房間時,不會顯示任何 ID。請不要用真實姓名或聯絡方式當作 ID。

主機的瀏覽器會暫時持有本場所有玩家的遊戲狀態與 ID。主機是同房的其中一位玩家,所以請和信任的朋友一起玩。

紀錄與服務供應商

我們的程式不寫伺服器日誌(Cloudflare 的觀測功能已關閉),程式輸出只包含房間代號、席位號碼、數量與時間。

網站與連線服務由 Cloudflare, Inc. 提供;下載遊戲檔案(包括單機練習)與連線對戰時,連線資料會經過其全球網路處理,並適用 Cloudflare 的隱私政策:https://www.cloudflare.com/privacypolicy/

兒童

本作為普遍級,任何年齡皆可使用。建議兒童在家長或監護人陪同下使用,並注意使用時間。

你的權利與聯絡

依個人資料保護法,你可以就與你有關的個人資料請求查詢或閱覽、製給複製本、補充或更正、停止蒐集處理或利用,以及刪除。本作沒有帳號,房間關閉後也不保留房間資料,大部分資料只在你的瀏覽器裡,你可以自行刪除;其他請求請來信 rzhangstudio@outlook.com。

聯絡信箱:rzhangstudio@outlook.com

生效日期:。本說明更新時,會在此頁標示新的生效日期。

English

This notice covers the web version of Pick & Roll:籃球自走棋 at https://pickandroll.rzhangstudio.workers.dev, operated by RZhang Studio. There are no accounts or logins, and we do not collect your real name, e-mail address or phone number. There are no ads, analytics or tracking tools, and our code sets no cookies [to be confirmed: whether Cloudflare's security features set necessary cookies].

Stored in your browser

Your player ID (2–6 characters), kept until you change or clear it.

A resume record (room, seat, room code and a resume token) so you can return to your seat after a reload or a disconnect; cleared when the match ends, when you leave or are removed, when the room closes, or after 3 hours.

A local continue save, created only when you are the last human in a room and the match continues on your device; cleared when that match ends.

A device benchmark result and how often you hosted in the last 24 hours, used to choose which browser hosts a match.

Settings such as quality and install prompts, your solo season save, and a cache of game files for faster loading. Online features never read or write your solo save.

This data lives in your browser's localStorage and site storage, separately for each web address, and we cannot see it. You can delete it in Settings → Clear local data, or by clearing this site's data in your browser.

Processed during online play

The data below is processed only when you use online features (checking a new ID, creating or joining a room, playing a match), and only to run the match (including host migration) and to prevent abuse. Without an ID you cannot play online, but solo play still works.

Your ID: sent when you create or join a room and stored in your ticket and the room's seat list. It may also be sent when you choose an ID, to check that it can be used, and is not logged.

Connection data: Cloudflare and our front-end code briefly see your IP address. We keep only a code computed from it with a key that changes daily, for rate limits (minutes), abuse blocks (10 minutes) and a room's kick list (until the room closes). Our code never logs the IP address itself.

Your continent and Cloudflare data-centre code, used only to place the room's relay and for room statistics.

Device type (desktop, tablet, Android or iOS), benchmark milliseconds and recent hosting count, used only to choose the host. No browser user-agent string or device model is sent.

Gameplay commands and match progress: the server keeps per-round checkpoints and a command log so that another player can take over if the host drops. Resume tokens are stored on the server only as hashes, and the host never sees them.

When a room closes (at the latest 3 hours and 10 minutes after it was created), all of its data on the server is deleted.

What other players see

Players in the same room see your ID, seat, team and match performance. Room previews by code or link show no IDs. Please do not use your real name or contact details as your ID.

The host's browser temporarily holds every player's game state and ID for the match. The host is one of the players in the room, so please play with friends you trust.

Logs and service provider

Our code writes no server logs (Cloudflare observability is turned off); its output contains only room ids, seat numbers, counts and timings.

The website and the online service are provided by Cloudflare, Inc. When you download the game (including for solo play) or play online, connection data passes through its global network under Cloudflare's privacy policy: https://www.cloudflare.com/privacypolicy/

Children

The game is rated 普遍級 (general audiences). Children should play with a parent or guardian and keep an eye on playing time.

Your rights and contact

Under Taiwan's Personal Data Protection Act you may ask to review, receive a copy of, supplement or correct, stop the collection, processing or use of, and delete personal data about you. There are no accounts and room data is deleted when a room closes, so most data exists only in your browser, where you can delete it yourself; for anything else write to rzhangstudio@outlook.com.

Effective date: . When this notice changes, the new effective date will be shown here.

分級與警語Rating

草稿,非法律意見/Draft, not legal advice。本頁文字尚未定稿,正式公開前會再確認,必要時會請教專業人士。以〔〕標示的是公開前還要確認的事項。

普遍級・任何年齡皆可使用

  • 請注意使用時間,避免沉迷於遊戲。
  • 遊戲虛擬情節請勿模仿。
  • 本遊戲不得用於賭博或其他違法行為。
  • 本遊戲完全免費,沒有任何付費內容。

本作依《遊戲軟體分級管理辦法》自評為普遍級:任何年齡皆得使用〔公開前確認〕。遊戲內容是自動進行的籃球比賽與陣容經營,沒有血腥、恐怖、性、菸酒、毒品或不當言語的內容。

依第 11 條,沒有產品包裝的遊戲要在說明、下載、起始網頁或連結處旁明顯標示分級標識,普遍級標識不得小於 45×45 像素。本作在載入畫面(起始網頁)、大廳頁尾、「關於/授權」畫面與網站的授權說明頁顯示標識與警語。

在取得官方普遍級標識圖檔之前,先以至少 45×45 像素的文字標章「普遍級」顯示〔待確認:補上官方標識圖檔〕。

警語依第 13 條以中文標示:注意使用時間、避免沉迷、遊戲虛擬情節勿模仿。本作是策略類的自走棋玩法,所以一併標示不得利用遊戲賭博或從事違法行為。本作沒有付費內容;遊戲內的金幣只能在遊戲中使用,不能用真實金錢購買、兌換或轉讓。

〔待確認〕是否依第 10 條,在上市前把分級級別、情節與有效聯絡資料登錄到主管機關的分級資料庫。

依據:《遊戲軟體分級管理辦法》(民國 108 年 5 月 23 日修正),全國法規資料庫 https://law.moj.gov.tw/LawClass/LawAll.aspx?PCODE=J0030086

English

Self-assessed under Taiwan's Game Software Rating Regulations as 普遍級 (general audiences: any age) [to be confirmed before release]. The game consists of auto-played basketball and team management, with no gore, horror, sexual content, tobacco, alcohol, drugs or offensive language.

Article 11 requires a game without packaging to show its rating mark clearly on its description, download or start page or next to its link, at least 45×45 pixels for this level. The mark and the warnings appear on the loading (start) page, in the lobby footer, on the About screen and on the website's legal page.

Until the official 普遍級 mark image is supplied, a text badge of at least 45×45 pixels is shown [to be confirmed: add the official mark].

Under Article 13 the warnings are shown in Chinese: mind your playing time, avoid addiction, and do not imitate in-game scenes. As a strategy auto-chess game it also warns against using the game for gambling or other illegal acts. There is no paid content; in-game gold can only be used in the game and cannot be bought, exchanged or transferred for real money.

[To be confirmed] whether to register the rating, content descriptors and contact details in the authority's rating database before release (Article 10).

Source: Game Software Rating Regulations (amended 2019-05-23), https://law.moj.gov.tw/LawClass/LawAll.aspx?PCODE=J0030086

General audiences: suitable for all ages

  • Mind your playing time and avoid gaming addiction.
  • Do not imitate in-game scenes.
  • Do not use this game for gambling or other illegal acts.
  • This game is completely free, with no paid content.

版本Version

遊戲
Pick & Roll:籃球自走棋
製作
RZhang Studio
網頁版建置
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相容碼
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協定版本
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Godot
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建置時間
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法律文字
草稿,更新於 2026-10-29

版本資訊會從網站的 game/current.json 讀取;直接開啟這個檔案時不會顯示。

English

Build, compatibility code, protocol and engine version of the web build that is currently served. Legal texts: draft, updated 2026-10-29.